TwinVision merges sensors, IoT, mobile applications, augmented reality,
entertainment and sports. This mixture of new and existing technologies
creates opportunities that have never been available before in the generation
of content. Suddenly, sensor data from humans and objects can be utilized in
intelligent applications. We call this technology “Digital Twin.“ This solution
transforms a user from being a viewer into a director. User centricity is thus no
longer a buzzword. The digital twin provides the user with expanded
opportunities such as e.g. analysis, collective comparisons, shared chat, playing,
sharing pictures and opinions on social networks and presenting self-generated
content on content platforms such as e.g. Twitch.
We also connect the virtual worlds through our technology, for example virtual
reality and augmented reality. Your customers will be amazed at the opportunity
to additionally experience their event in the virtual world. TwinVision allows you
to provide exciting, meaningful and intelligent content to generation XYZ.
Together with our customers, we look forward to increasing the length of stay,
the entertainment value, and the attraction of events.
The space, the scene and the landscape must be digitalized. We use technologies for this that include a mobile 3D laser scanner or cm-precise GNSS –(global navigation satellite system) data.
Movements by objects or people must be recorded. This is where precision is required. The position data must be available in the centimeter range. If these data are not available, TwinVision provides its own hardware with the required sensors, such as GNSS, acceleration- and movement sensors. If the data are available, we can easily integrate and use them.
Data Transfer & Processing
Transfer of recorded sensor data to the central platform takes place via mobile communications (3G/4G). Or we connect your platform to ours. The sensor data are corrected, pooled and smoothed on the TwinVision platform. Only after that can the data be visualized.
TwinVision uses © Unity Technologies as the 3D engine. The visualization emerges here and thus the customer’s content. Once available, it can be presented on all common devices, on demand or live, anytime and everywhere.